BLENDER COURSE (eng)

(Pagina Corso Blender in Italiano) (Pagina curso Blender en Espanol)

Blender pre-workshop course in CORTONA (Arezzo)

  • Thursday 30 and Friday 31 July 2020 9.00-13.00 and 14.30-18.30
  • Classroom course _ at the Castello del Girifalco, Cortona (Arezzo)
  • Professor Prof. Gianluca Vita
  • PARTICIPATION FEE: 180 euros + 20 euros enrollment for Cultural Association 18Architetture
  • The course will be held in Italian ingelse Spanish
  • Registration page

Program

The Blender course it has been developed from a 15-year teaching experience at the Milan Polytechnic and Accaedmia di Belle Arti di Brera by Professor Gianluca Vita and is structured so that the learned techniques and concepts may be transferred to any other 3D graphic and modelling software.

The course is held on computers owned by the participants. Blender, being Open Source is a very light program. It works with Mac, Windows and Linux systems, and runs smoothly on any computer, even if it was produced many years ago.

Open Source software is already a consolidated and reliable reality with which it is possible to replace or implement “traditional” software, consenting to who uses it to obtain elaborated graphs of high level and quality without the need for economic investments or to follow illicit practices.

Open source is also a project philosophy that innovates and brings into crisis the traditional concepts of intellectual property, establishing an innovative economic process with great perspectives. They are programs that are updated and developed among all its users. Open source does not mean “work for free” but “earn differently”.

The software that the participants will learn is Blender, a software that allow to produce renderings of stunning quality. Reliable and solid, under open source license and freely usable as professional without time limits or functions FOREVER on PC, Mac and Linux.

The fact that this software is open source became a point of strength for young professionals who start their career with a powerful instrument, without any limitation. They may use it for their projects, and also to bring their “own” software to the studios where they will be hired without any problem of license.

Program of the Blender course

Designed for those who do not have 3D modeling experience and want to learn a powerful instrument without commitments. The Blender software is Open Source and can be used (without paying any license: forever!) also for professional use on PC, Mac and Linux systems.

It can be freely downloaded from the website: WWW.BLENDER.ORG

Introduction to software and modeling: The Blender software is presented and installed. The interface and the operating principles thereof are explained. It goes immediately to the manipulation of objects. The objective is to create accurate and fast three-dimensional models creating objects directly inside Blender or starting from a .dwg file

Materials and textures: To the modelled objects a “shader” (usually called “material”) is applied, which imitates the reaction to the light of the objects … It is important to understand the nature of the materials and their operation to avoid wasting time in details and complications useless and to get to have a style of their own. You can work realistically or graphically according to the preferences, the situations and the result that you want to obey. Light and lighting: The tridimensional objects are “staged” with virtual techniques similar to those used by photographers in reality. A scene will be created and the lights will be positioned imitating interior or exterior situations, as happens in the cinema or in a photographic studio. You will be taught to choose between the different types of existing lights and standard configurations for indoor and outdoor render.

Camera, photography and rendering: Getting a good render depends largely on the choice of a good framing. Is about “taking a picture” but it is not enough to know how to do it technically, you also have to develop a certain sensitivity for the “cut” of the frame and the language of the image itself. In this class we explain some fundamental rules to make a good frame and get the best possible render.

Photo retouching and postproduction: When the render has been done it is always necessary to intervene to improve its appearance and communicative capacity. This operation can be done inside Blender or using a digital retouching software like Gimp. It is necessary to learn to look at the image in an objective way and understand what can be improved and how to do it. Some modifications are based on objective modifications, others on the aesthetic sensibility of each one. We will study and discuss about different cases of project communication in order to improve our sensibility to contemporary image and its trends.